Personnel when playing as an Overlord

Assign jobs

 * 1) Secret Service [Life Guard]- Protects overlord from assassins, "special" commands (see "Internal Special Ops")
 * 2) Spy [Intelligence Advisor]- Espionage against other planets (See Planet screen to control, 6th button.)
 * 3) HR Officer [Personnel Advisor] - (Occasionally) recruit new officers, "convert" prisoners, improve loyalty of officers (see "HR Ops" to control last two)
 * 4) Scientist [Science Advisor] - Increases tech/research points every month (turn) as long as you haven't used all upgrades. Only important stat is Int. If Int is below or equal to 40 they generate (Int * 0.625) points at fixed cost of 5000. At 40 Int this means 25 points. Starting at 41 Int they generate fixed 24 points while costs decrease with more Int. However the effect of Int is regressive, costs at 50 Int are 4000 (so -1000), at 60 3333(so minus another -667), at 75 2666, at 100 2000. One exception with Int 100 is, that it generates 25 tech points (as does Int 40).
 * 5) Domestic Rep [Economic Advisor] - Improve planet loyalty, increase planet population (See Planet screen to control, 7th button.)
 * 6) Defense Rep [Defense Advisor] - Recruit defense troops on planet (See Planet screen, 8th button.)
 * 7) Supply Officer - Recruit new ships in fleets (only when fleets are at planets/fortresses)
 * 8) Concubine (Mistress) - See Sex.

Jobs & Attributes
Depending on the task certain attributes are advantageous and characters should be picked accordingly.

Internal Special Ops



 * set target to assassinate
 * set faction to weaken
 * influence war mood
 * protecting the emporer is done passively, no specific person can be selected for protection
 * STR attribute is probably good for assassination and protection

HR Ops

 * Personnel_hr_cmd_T.pnge up to three targets to improve loyalty, they must have 90 loyality or below
 * improvement rate is ((advisor int + advisor char) / 10) per month (turn) and costs 500
 * choose one prisioneer to fasttrack recruitment