Combat


 * Combat can be initiated when two hostile fleets are in adjoined fields.
 * If a fleet has a move command this can happen either before or after it has moved.
 * Order of movement and attack opportunity is unknown (if anybody figures out a logic, please post)
 * The combat is centered around the field which is attacked into/defended.
 * All fleets in fields surrounding the battlefield are part of the fight, each field can hold up to 2 fleets.
 * A fleet can be forced to participate in multiple fights, but it can only shoot in the first fight.
 * If pirates are hired, you're asked before every fight whether you want to use them. They can be only used once per month (turn).
 * If hostile pirates are present and you have a character with the ability to disable pirates, you're asked if you want to use that ability at the start of the battle. You can also use that ability selectively after the fight has started.
 * Damage of fleets seem to scale linearly with fleet size, it is also dependend on fleet atk/def stats (in which exact way?) as well as fleet commander (in which exact way?) and fleet focus (in which exact way?)
 * There is a damage cap (default 600) for normal attacks
 * Critical hits (random) deal triple damage (= up to 1800 dam)
 * Special attacks deal damage independly of fleet size or damage cap
 * Characters can learn an ability by sending them out to get educated, a random event might trigger that bestows them with that ability.
 * There are 3(?) combat abilites: 1) distract pirates (disables them), 2) high damage, single target attack 3) lower damage, area attack shot
 * Area attack covers the field attacked, plus all fields (partly) behind the attacked field in relationship between the attacker and defender
 * After launching a special attack, normal attack shots follow
 * After destroying a fleet there is a random chance to capture fleet officers